AI Insights · Timothy · July 2022
Top 5 Adventure Games in Brazil Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 adventure games in Brazil for Q2 2022, including download rates, revenue, and active user metrics.
In the second quarter of 2022, the top 5 adventure games in Brazil exhibited diverse performance trends across weekly downloads, revenue, and active user metrics. Here's a detailed look at their performance on a unified platform:
MIR4 from Wemade Co., Ltd., saw a steady decline in weekly revenue from approximately $113K at the start of Q2 to around $45K by the end of June. Weekly downloads showed a similar trend, decreasing from 6.7K in late March to 2.5K by late June, with a notable spike to 14.4K in the final week. Active users also dropped from 121K to 82K, with a brief resurgence to 94K in the last week.
Genshin Impact by COGNOSPHERE PTE. LTD., experienced fluctuations in weekly revenue, peaking at around $148K in late March and seeing a low of approximately $35K in mid-May. Weekly downloads remained relatively stable, averaging around 35K to 47K throughout the quarter. Active users showed a slight decline from 278K to 264K, with minor fluctuations in between.
Ni no Kuni: Cross Worlds from Netmarble Corporation, launched in late May, started strong with weekly revenue of about $87K, peaking at $139K the following week. Downloads started high at 356K in the launch week but dropped to around 27K by the end of June. Active users followed a similar trend, starting at 285K and dropping to 69K by the end of the quarter.
Summoners War by Com2uS Corp., showed a varied revenue pattern, starting at approximately $20K and peaking at $45K in the final week of June. Weekly downloads remained low, ranging from 1.5K to 2.5K. The game maintained a stable active user base, averaging around 110K to 158K throughout the quarter.
A3: STILL ALIVE from Netmarble Corporation, saw a steep decline in weekly revenue from $52K in late March to about $2.5K by the end of June. Downloads fluctuated, peaking at 18K in early April but dropping to around 5.8K by the end of June. Active users also dropped significantly from 19.7K to around 8K over the quarter.
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